Post by IKARI on Apr 11, 2012 23:46:54 GMT -5
Logged in: TheSwordsofDestiny.
Subject: Initial Analysis of the game.
Whew, that was an interesting day to say the least.
From the beginning I have started my analysis of this game and I have come to a few conclusions. One is that this game is so expansive it's almost impossible for me to figure out how many different kinds of things go on in this game. What I mean is that I can't possibly fathom this game's algorithms like that of a normal game like a fighting game or a structured RPG that doesn't have the problems that a MMORPG has. The Problems of the sheer variance of people. It's very interesting that people put so much pride into their characters in this game. That leads me to talk about the people behind this facade of their characters. It's like looking into a mixing bowl of people and trying to disect the main problems of people which I have seen to be interesting, but oh well might as well figure this out now.
Secondly, The people of the World is an interesting concept because of the wide variations of the designs of the characters, the personality clashes, and finally how each person. The wide design variations of the people makes the concept of making yourself into he world a reality and well that reality is as fragile, and when that pride is broken it's only a matter of time before people will realize that the problems of the world can't be solved by assuming that their skills isn't something, but just having the best personality wins. It's petty here. The clashing of different personalities is always a problem here. One can't be blamed about those facts. Finally the person behind the character. The character is just a shell for that person to emit certain feelings, or lack of feelings. This is all according to normal psychology.
I'll end my analysis here. I need sleep... and to get stronger.
Subject: Initial Analysis of the game.
Whew, that was an interesting day to say the least.
From the beginning I have started my analysis of this game and I have come to a few conclusions. One is that this game is so expansive it's almost impossible for me to figure out how many different kinds of things go on in this game. What I mean is that I can't possibly fathom this game's algorithms like that of a normal game like a fighting game or a structured RPG that doesn't have the problems that a MMORPG has. The Problems of the sheer variance of people. It's very interesting that people put so much pride into their characters in this game. That leads me to talk about the people behind this facade of their characters. It's like looking into a mixing bowl of people and trying to disect the main problems of people which I have seen to be interesting, but oh well might as well figure this out now.
Secondly, The people of the World is an interesting concept because of the wide variations of the designs of the characters, the personality clashes, and finally how each person. The wide design variations of the people makes the concept of making yourself into he world a reality and well that reality is as fragile, and when that pride is broken it's only a matter of time before people will realize that the problems of the world can't be solved by assuming that their skills isn't something, but just having the best personality wins. It's petty here. The clashing of different personalities is always a problem here. One can't be blamed about those facts. Finally the person behind the character. The character is just a shell for that person to emit certain feelings, or lack of feelings. This is all according to normal psychology.
I'll end my analysis here. I need sleep... and to get stronger.