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Post by ARA on Mar 24, 2012 23:04:40 GMT -5
Username: makejooasplode Subject: Drowning D: I'm not kidding with the thread title guys! I went into Θ Poured Rock Ghosts with a wave master and a longarm. In that field, the water level was actually rising! We didn't stick around long enough to find out, but if it actually reached your head, I bet you would actually feel as if you're drowning. I mean, everything else in The World feels realistic, so why not that? Of course...probably no one is gonna test this. Who wants to test if you can drown in an online game?
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Post by THRYM on Mar 24, 2012 23:10:11 GMT -5
username: thrymskvidha subject: re: drowning D:Probably. I heard once that someone actually fainted from hypoxia that the game induced.
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Post by ARA on Mar 24, 2012 23:17:12 GMT -5
Username: makejooasplode Subject: Re: Drowning D: Hypowhatnow? Hold on, brb. So that's what it is...deficiency in how much oxygen is reaching the tissues. That seriously happened? o-o Don'tcha think that'd be in the news or something?
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Post by ORCHID on Mar 24, 2012 23:20:46 GMT -5
username: flowersandstems subject: re: drowning D:
pretty sure cc corp. would do everything in their power to keep that out of the news if it really happened. it could potentially ruin everything for them -- people don't like the idea of a game stealing their oxygen. ~
personally it makes me want to play more, since i love the realism of the world. ♥
edit: with this logic, cc. corp could potentially delete this thread. ;0
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Post by THRYM on Mar 24, 2012 23:25:09 GMT -5
username: thrymskvidha subject: re: drowning D:I thought it was in the news? But they said the kid was hyperventilating or something, so it was all on the player. I bet it was a lie though.
I, for one, am going to experiment. I'll keep you updated.
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Post by ARA on Mar 24, 2012 23:27:47 GMT -5
Username: makejooasplode Subject: Re: Drowning D: I guess you're right...CC Corp wouldn't want to let it be known their game kills people. But you think it'd be tough for even them to keep that outta the news. And would they really delete this thread? Please don't CC Corp. D: It could've been in the news thyrm, but then again, we might not have seen it; it might not have made more than the local level or something like that. And please don't try to experiment too much; I don't want someone dying 'cause of something they read that I typed.
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Post by VANN on Mar 24, 2012 23:35:01 GMT -5
Username: Vannel Re: Drowning D:
Hm, drowning and hypoxia? How interesting. I wonder if it's resulted in any player deaths like some rumors say. Thrym, I'm coming to watch you test it, I want to know. C:
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Post by THRYM on Mar 24, 2012 23:38:16 GMT -5
username: thrymskvidha subject: re: drowning D:Only if you hold my head under, vannel.
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Post by ARA on Mar 24, 2012 23:40:20 GMT -5
Username: makejooasplode Subject: Re: Drowning D: M-Maybe I should come too? Just in case it's real or something! I'm sure a Repth would be able to help you long enough to not get injured in the real world!
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Post by THRYM on Mar 24, 2012 23:44:51 GMT -5
username: thrymskvidha subject: re: drowning D:^ this is a brilliant plan
let us commence immediately
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Post by ORCHID on Mar 24, 2012 23:45:01 GMT -5
username: flowersandstems subject: re: drowning D:
..wouldn't you all just drown together, if you all went?
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Post by VANN on Mar 24, 2012 23:47:18 GMT -5
Username: Vannel Re: Drowning? D:
Alright, but I'll heal you first, no fun if you're half-dead already.
That wouldn't be very fun if you didn't join us in our watery demise now would it Orchid?
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Post by THRYM on Mar 24, 2012 23:47:21 GMT -5
username: thrymskvidha subject: re: drowning D:nono, vann and ara are going to hold their breath. it's all good.
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Post by ORCHID on Mar 24, 2012 23:49:43 GMT -5
username: flowersandstems subject: re: drowning D:
they can only hold their breath for so long. and i would have an anxiety attack over this sort of thing. :\ i can't swim.
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Post by ARA on Mar 24, 2012 23:50:06 GMT -5
Username: makejooasplode Subject: Re: Drowning D: U-Um...are you sure that'd work? o-o 'Cause I don't wanna drown...
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